Wednesday, August 05, 2015

7 Days to Die Multi-Tier Forge and Alloy Furnace Idea

I have been playing the voxel-based zombie game 7 Days to Die and I have been using the RongoTheBold mod pack to play the game. One mod addition I have been thinking about for a while is different tiered forges; specifically Tier 1 (T1), Tier 2 (T2) and Tier 3 (T3), along with an alloy furnace to create alloys such as steel.

Tier 1 Forge

The T1 forge would be the basic forge we now have in the game. There would be no change.

Tier 2 Forge

The T2 forge would be more efficient than the T1 forge, requiring less fuel and faster smelting times. The T2 forge would also allow you to smelt basic alloy components such as coke (smelted coal) and aluminum ingots from bauxite ore to make alloys in the alloy furnace.

T2 Crafting Recipe

The T2 forge is a multi-component item and would require several components to craft. The recipe form is basically the same as the T1 forge.
  1. 2 iron bases: 6 iron ingots in a double horizontal row of 3 ingots each.
  2. 4 iron walls: 6 iron ingots in a vertical double vertical row of 3 ingots each.
  3. hardened iron pipe: smelt an iron pipe in a T1 forge.
  4. electric blower: battery, scrap cable and bellows
  5. small engine: replaces clay in basic recipe.

Tier 3 Forge

The T3 forge is even more efficient than the T2 forge and allows you to create advanced alloy components such as carbon ingots from coal that can be used in the alloy furnace. The T3 forge is quite expensive however and requires the ability to make steel which will require the T2 forge and alloy furnace.

One idea I had for the T3 forge is to make it operate only with gasoline so that it will require an investment in to operate in addition to the manufacturing process. This will keep the T3 at a relatively high cost compared to the other forges. but since it is so efficient, it also would not be an extreme burden.

T3 Crafting Recipe

The T3 forge is also a mutli-component item but is built along the same lines as the T2 forge.
  1. 2 steel bases: same as iron base but requires 12 steel ingots of 6 each.
  2. 4 steel walls: same as iron wall but requires 12 steel ingots of 6 each.
  3. 1 steel pipe: made the same as an iron pipe.
  4. 1 advanced electric blower: same as electric blower but with double the components.
  5. advanced engine: two small engines with scrap cable between them surrounded by steel ingots.

Alloy Furnace (AF)

The allow furnace would be a block that would operate the same as the campfire. This will allow you to create alloys with up to four components. Right now I am thinking of two allows. The AF could also possible create coated items such as diamond coated carbide for durability and higher block damage. 
  1. Steel: coke and iron. Require T2 forge.
  2. Carbide steel: carbon ingot and steel ingot. Carbide steel has double the durability of normal steel. Require T3 forge.

AF Recipe

The allow furnace would require a working oven from the Rongo mod pack along with an iron bucket made from iron ingots rather than iron strips, since this is a high temperature furnace.

Extending the End Game

Granted that these are ambitious additions to the game, but they also will extend the end game since the expensive components require time and resources to manufacture. Since the cost of manufacture is so high the payoff should be high as well so a T3 forge will smelt super fast with minimal fuel and also enable the player to create powerful end-of-game tools.

Sunday, November 16, 2014

Quarantine Planet

Quarantine Planet
Richard D. Clark

The Sladariaan scout ship dropped out of hyperspace, coasting on the momentum it had carried into the artificial wormhole. Using only passive sensors, it silently listened for any sign of human activity in the quadrant.

“My Lord, I am getting a signal,” the communication officer said turning to Commander Sla'Hyruul pacing behind the control array.

“Coded?” Sla'Hyruul asked.

“No my Lord, plain text.”

“Interesting, let me hear it.”

“On speakers, my Lord.”

Sla'Hyruul cocked his head as a human voice spoke steadily, as if reading a script. The voice was speaking Human Galactic Standard, the trade language of the humans. Sla'Hyruul could understand the language perfectly, as did all Sladariaan. It had become a second language to the Sladariaan since the war began. All Sladariaan were required to serve in the military except for the unintelligent females of the race so there were no civilian Sladariaan.

“This is a class one warning. Planet P345-4 is under a mandatory quarantine due to a highly contagious virus. Planet fall on P345-4, except by authorized ships, is a class alpha interstellar felony punishable under military authority.” There was a short pause and then the message repeated.

“Triangulate the source of the broadcast,” Sla'Hyruul said. “Contact me in my room when you have located the planet.” It would take time to find the source of the transmission, time he could use to think about this unexpected development.

The lone survivor of first contact with the Sladariaans described them as bipedal horned lizards with blood red eyes. This did describe their visual appearance quite well, but the Sladariaans were not cold blooded like a reptile and the brown and tan mottled skin was leathery rather than scaly. The black horns surrounded not only the eyes, but ran down the spine and the back of the long-fingered hands. The horns, composed of a single, long-chain molecule, were formidable weapons able to pierce even the strongest human armor.

As Sla'Hyruul strode the twisty hallway to his cramped cabin he was elated, although his face remained passive. This was his chance to escape the tedium of living on the outskirts of this glorious war and enter into the main battle. He was only a sub-Lord in the Sladariaan hierarchy and not worthy to command a ship in the main battle group. This small scout ship, although heavily armored and armed, was not a battle cruiser and he was sick of watching the war from afar. He was a warrior and wanted to test his might and honor in real combat. So far, he had not seen any evidence of humans or human activity--until today. A planet with a contagious human virus! This was indeed a find.

If Sla'Hyruul could take a sample of this virus back to the Homeworld, and it could be weaponized, he would certainly receive a full Lordship. The timing of this incident was perfect. The glorious war had become a war of attrition and the goal of human extermination was slipping away. The humans were quite industrious, and although their technology was inferior to Sladariaan technology, the humans were able to churn out combat ships and personnel at an alarming rate, much faster than the factories on the Homeworld. It was only a matter of time before the humans had superior numbers and the tide of the war change in their favor.

Sla'Hyruul entered his cabin and let his feet sink into the hot sand floor. It looked as if he was standing on a tan, windswept desert plain, with the Homeworld's glaring, yellow-white sun blazing directly overhead. A hot breeze brushed his cheek, and in the distance, sand devils spun up dust into the gray-blue sky. A small S'keella, a distance relative of his, perched on the edge of a dune and chattered at him. He breathed deep of the dry, flinty smell of the desert around him and sank down on a sun-warmed, yellow and gray striped rock.

When the Sladariaan first entered space, they quickly found out that the race suffered from agoraphobia; the fear of wide open spaces, the fear of leaving home. The solution was to allow the crew to take a bit of home with them, so the cabins were designed to replicate scenes from the Homeworld. The simulation could be turned off, but Sla'Hyruul left the simulation on as he waited for his navigation officer to triangulate the human signal.

In his mind he imaged glorious battles and accolades. After a handful of minutes, his reverie was interrupted by the buzz of the intercom. Sla'Hyruul jumped to his feet. “Yes?” he asked.

“We have located the planet my Lord.”

“Excellent. Proceed to the planet,” He said. “Standard procedures in effect. Contact me when we are within sensor range.”

“Yes my Lord.”

Sla'Hyruul slapped his hands together. Maybe even a Grand Lordship!

The planet was a misty green orb circling a large yellow sun in the fourth orbit of this backwoods solar system. The green of the planet was plant life, a lot of it, that covered the planet from pole to pole. There were wide plains of green grass, small scrubby bush forests, majestic, towering trees with enormous bright green canopies, and everything in between. The planet had no oceans, only large seas and uncountable lakes that ranged in color from deep blue to bright red. The planet was teeming with animal life, from small bird-like beings to large lumbering animals with long greenish fur. Most of the animals remained hidden under the forest canopy, but under infrared, the land was covered in yellow-red splotches, the heat signatures of uncountable animals.

“Any orbital platforms?” Sla'Hyruul asked. He was standing behind the navigation center dressed in a black leather harness that had various hooks and pockets. The Homeworld was a hot dry place, so the Sladariaans never invented clothing. However, when they developed technology they discovered the need to have various implements on their person, so they developed the harness, made from the hide of a large pack beast that roamed the Homeworld. Sla'Hyruul carried a standard issue blaster, a portable translator and communicator.

“No orbital platforms, my Lord,” the navigator said. “There is only a small satellite that is emitting the broadcast.”

“Destroy it on the next orbital pass,” Sla'Hyruul said. “It may be a spy satellite or contain weaponry.”

“Yes, my Lord.”

“Planet status?” Sla'Hyruul asked.

“My Lord, there does not appear to be any military installations on the planet. I am detecting only minimal power systems, consistent with a small fusion reactor commonly used in a settlement of this size. There is only one settlement on the planet and deep radar does not show any buried installations. It appears to be just a small civilian settlement.”

“Excellent,” Sla'Hyruul said. “We will maintain orbit for now and see if the humans take any action.”

“Yes, my Lord.”

When the satellite came around the planet a small missile turned it into space junk. The scout ship maintained a geostationary orbit over the colony, monitoring the human activity. Telescopic sensors showed the humans going about their business as usual, seemingly completely oblivious to the Sladariaan ship.

“Is there any sign of an elevated alert status in the colony?” Sla'Hyruul asked.

“No my Lord,” the sensor array technician said. “Everything seems quite normal. It appears they do not know we are here.”

“Incredible,” Sla'Hyruul said looking at the video feed from the telescopic sensor. The colony was set in a carved out oval of a great forest, with several square white-washed buildings connected with pathways composed of gray, flattened stones. There was a long patch of multicolored plants that Sla'Hyruul recognized as a garden from his briefing on human activities. In the video feed the humans strolled the grounds, worked in the garden and entered and exited the buildings on whatever errands the colony needed. There was no panic or unrest in evidence. It appeared as if they truly did not know the scout ship orbited directly above the colony.

“Navigation,” Sla'Hyruul said. “Take us down to the colony. Land near the garden. This is a combat alert one.”

“Yes my Lord.”

The ship dropped toward the colony, arcing through the atmosphere with all active sensors scanning space, sky and land. Sla'Hyruul was expecting a barrage of missiles to leap up at them from the ground below, but the scout ship touched down softly on the green grass without incident. Sla'Hyruul stared at the video feed waiting for some reaction from the colonists. Long minutes passed and then three humans appeared walking slowly toward the ship. They stopped a few yards from the ship and waited. “Zoom on those humans,” Sla'Hyruul said.

The men were standing at parade rest, chatting calmly among themselves. Sla'Hyruul could tell from the stance and demeanor of the men that these were military, or possibly ex-military humans. They showed no panic at all at seeing a Sladariaan ship. On the contrary, they seemed quite interested in the ship, pointing at different features visible on the hull and commenting to each other. These were no ordinary colonists—but if this really was a covert military base, where were the security measures? Where were the weapons? This was a puzzling situation and he did like puzzling situations.

“Anything on the sensors?” Sla'Hyruul asked.

“No my Lord. There are some large animals moving through the forest behind us, but they seem content to stay in the trees. All sensor readings are consistent with an ordinary colony.”

“This is no ordinary colony,” Sla'Hyruul said. “But what is it exactly?” The planet was under quarantine according to the broadcast. Was it a military quarantine? That could explain why there were military humans in the colony, but it didn't explain the lack of security measures. Sla'Hyruul knew military procedures and this just didn't match the military mentality. Well, there was one way to solve the mystery; ask the humans calmly standing in front of his ship.

“I want a full security detail at the main hatchway. It is time to see what is going on here,” Sla'Hyruul said.

The main debarkation ramp dropped and the fully armed security detail fanned out and stood in a semi-circle around Sla'Hyruul. He slowly walked down the ramp, scanning the area around the ship. The air was heavy and moist and had an organic smell that Sla'Hyruul had never encountered before. It was much different than the dry, flinty smell of the Homeworld. For an instant, Sla'Hyruul was horribly homesick, but he quickly pushed the panic aside. This was his chance at greatness—and yet, his instincts told him something was amiss here. He just didn't know what. He took another deep breath of the moist, living air and approached the human emissaries.

“I am sub-Lord Sla'Hyruul,” Sla'Hyruul said. “You are now under the authority of the Sladariaan military.” The translator repeated his words in human speech. While the Sladariaans could understand human speech, they could not physically speak the language, so they used the portable translators to speak for them.

The three men bowed at the waist, a proper response to a greeting from a sub-Lord. If Sla'Hyruul had been a full Lord, they would have been required to lay prostrate on the ground. That these men knew what the proper response was to his greeting indicated that they had more than common knowledge of Sladariaan customs. The only humans that would need to have this type of information would be military personnel. They stood bowed at the waist, waiting for his word—once again displaying a deeper knowledge of Sladariaan customs.

“You may rise,” he said. The men slowly straightened but still didn't speak. “You may introduce yourselves.”

The middle human took a half step forward. “My Lord, I am Jack Peterson, director of this research station. On my left is my assistant, Rory Clark and on my right, head medical investigator Timothy Purdue.”

“You are in charge then, Jack Peterson?”

“Yes, my Lord,” Peterson said. Peterson was a tall, burly man with piercing green eyes and coppery red facial hair.

“I will speak with you,” Sla'Hyruul said. “As a precaution, I want the other members of the colony placed under observation while my security team inspects the grounds and buildings.”

Peterson bowed again. “As my Lord wishes.” Peterson nodded to his two companions and they headed back toward the colony buildings followed by a handful of security personnel. The other members of the Sladariaan security team fanned out and began examining the area.

“If my Lord will follow me to my office,” Peterson said.

Sla'Hyruul nodded and followed Peterson to a small building that had a single window and a raw wooden door. Peterson held the door open and Sla'Hyruul stooped down to get through the door. The office had a plain desk and metal chair. A paper-thin computer sat on the right of the desk and various office implements were scattered on top of the desk. A metal chair in positioned front of the desk and Sla'Hyruul slowly sat on the metal chair, and after a moment of fidgeting. found the proper balance. Peterson sat behind the desk and looked at his captor. Sla'Hyruul noted the total lack of fear in the face of this man. Peterson had certainly seen a Sladariaan before this encounter.

“You are military?” Sla'Hyruul asked.

“Ex-military my Lord,” Peterson said. “I was severely wounded in battle and had to retire.”

“And the others?” Sla'Hyruul asked.

“We are all ex-military,” Peterson said.

“I thought as much,” Sla'Hyruul said. “For a military operation, I find the lack of security measures quite strange.”

“We are actually a research station,” Peterson said. “I am sure you detected the warning message when you approached the planet.”

“We did,” Sla'Hyruul said nodding. “This is a quarantined planet?”

“Yes,” Peterson said. “We are researching a virus discovered on Earth. Considering the nature of the virus, we thought it best to conduct the research away from any human habitation to eliminate any chance of cross contamination. We are so far out in space here, it was quite a surprise to see your ship land.”

“This must be a dangerous virus,” Sla'Hyruul said causally.

Peterson nodded. “The virus is a mutagen—it rewrites the DNA of the host and can cause extreme anti-social behavior. Infected individuals have been known to commit mass murder. We thought it best not to risk exposure to the main populous.”

Sla'Hyruul was suddenly quite happy. If they could weaponize this virus and deliver it to the human population centers, the humans would destroy themselves. This would certainly disrupt their massive industrial output and give the Sladariaan factories time to catch up.

“However, there are some interesting side effects,” Peterson continued. “Tissue regeneration, increased stamina, strength, speed and night vision—with the loss of color perception. But those come at the cost of painful physical changes in the host, as well as the anti-social behavior I already mentioned. It is a very unique and interesting virus to be honest.”

“Are many of the human populous infected?” Sla'Hyruul asked. He was suddenly afraid that his chance at glory might slip away.

“Thankfully no,” Peterson said. “And hopefully we can keep it that way.”

“I see,” Sla'Hyruul said, relieved. “And how close to a cure are you?”

“Cure?” Peterson asked. “You misunderstand. We are not trying to develop a cure.”

Sla'Hyruul heard a long mournful sound of an animal crying in the distance. He glanced out of the window and saw that a deep gloom was settling over the colony as the planet's sun was dipping behind the tall trees. There did not seem to be any outside lights in the compound, which he found odd. Outside lights were a common fixture with the standard colony.

“As I said,” Peterson continued, “it is an interesting virus—well, it isn't really a virus, it is something else, something alien really. I am just calling it a virus because frankly we do not know how to classify it. It is quite ancient, going back to the beginning of life on Earth. Once we knew what we were looking at, we could trace it in the fossil record. We have no idea where it came from, but it certainly did not originate on Earth.”

Some animal howled, close this time. It was completely dark now, the only light coming from the windows of the scattered buildings. Sla'Hyruul looked at Peterson and saw a curious expression on his face, an expression he couldn't quite interpret. Peterson's eyes were staring at him intently, and there was a small, half-smile on his face. Suddenly Sla'Hyruul's felt afraid, but he didn't know why. This unarmed human certainly did not pose any threat.

“As I said,” Peterson continued quietly, “the organism is a mutagen, so we think it may have been responsible for the sudden explosions of diversity we see in the fossil record. Personally, I think it was seeking a prime host—and it found the perfect host in human beings. You know, it is quite fascinating that just about every culture through human history has a legend about humans being able to transform into animals. We call it therianthropy, wild-beast humans. Of course we always thought that the stories were just part of mythology—but we know now that they were real, quite real.”

Sla'Hyruul could hear the quick steps and the grunts of a group of large animals in the compound, but he could see nothing in the darkness. “What is going on here?” Sla'Hyruul asked, uneasy.

Peterson smiled. “You asked me if we were working on a cure, and I said no. You see, we are not here to cure the virus, the organism, whatever you want to call it, we are here to figure out a way to control it. I mentioned I was wounded; I lost my right arm in a battle. As you can see I have my arm back. That is what the virus does for you. All of us here had similar injuries or diseases so we volunteered to come here and study the virus.”

Sla'Hyruul stood and drew his weapon. There was something terribly wrong here. His instincts were screaming at him to flee, but flee from what? This human could not possibly be a threat, could he?

“You know in the legends, a person infected with the virus would change when the moon was full, but in reality, the change happens when the person was under stress. When the change occurred they would usually lose their sensibilities, become animals actually, become murdering fiends. Our goal here was to be able to make the change at will and keep our human sensibilities in tact.”

Sla'Hyruul looked at the human staring up at him. “I do not understand what you talking about.”

“You asked about our progress and I am telling you,” Peterson said. “You see once we were able to sequence the organism, we were able to modify it. I am happy to say that we achieved our goal.”

“Control the virus? ” Sla'Hyruul said. “Explain yourself human!”

There was an animal snarl quite close and through the window Sla'Hyruul caught a glimpse of dark fur and long white teeth streaking through the puddle of light from the window. He pressed himself against the window trying to get a clear glimpse of the beast when Sla'Hyruul heard a scream that could only come from a Sladariaan. He slapped the communications unit on his harness. “Security detail report!” There was no answer.

“Ship, report!” Again no answer.

“You know I have always wondered why you attacked us,” Peterson said. The human's voice had changed. It was deeper and raspy. Sla'Hyruul turned and instantly fired his blaster, but Peterson, or what used to be Peterson, dodged sideways and slapped the blaster from Sla'Hyruul's hand. Sla'Hyruul backed up against the wall trying to make sense of what he was seeing. Peterson had somehow transformed into a large hairy beast, with a snout filled with teeth and black talons in large powerful hands. The eyes were the same green and the fur was the coppery red of the human Peterson. Suddenly all the pieces fell together and Sla'Hyruul understood what was happening. This was indeed a military operation and there were weapons here. Terrible weapons. He just did not recognize them in time.

“Why did you attack us?” Peterson asked. “We meant you no harm.”

“Because you exist,” Sla'Hyruul said, leaping at the human beast, bringing the horn on his right hand down on Peterson's chest. The horn ripped a deep gash down the chest of Peterson, but the wound healed almost instantly. Sla'Hyruul stopped, astonished at what he saw and Peterson lunged, grabbed him by the neck and slamming Sla'Hyruul to the ground. The powerful hand began to slowly squeeze Sla'Hyruul's neck. He pounded the man-beast with his hands, using his horn to puncture the body of this creature, but the pressure on his neck only increased. Sla'Hyruul struggled but could not break the iron grip of the massive hand.

“What are you,” Sla'Hyruul said.

He was too weak to struggle and his vision began to narrow until all he could see were those green eyes filled with hate. A roar filled his ears and in the midst of the roar he heard a deep, raspy voice say, “They call us Dog Soldiers. Quarantine is over.”

Quarantine Planet is Copyright (C) 2014, Richard D. Clark. All rights reserved.

Sunday, August 10, 2014

Do Clocks Measure Time?

Do clocks measure time? My answer is no. The common definition of a clock is a device that keeps track of and coordinates time. However, in order for this definition to be true, we need a definition of time. That is where the problem lies. We have no real definition of time. Time is usually defined as "Time is a dimension and measure in which events can be ordered from the past through the present into the future" and "the measure of duration of events and the intervals between them."Wikipedia-Time

The first definition comes from Newton and Einstein and depends on the fact that we as human beings have memory and can therefore remember past, and present and can extrapolate into the future. The problem here is that most physical processes have no notion of time. Take a series of numbers, each number smaller or greater than the other (depending on how you view the numbers). Do the numbers represent acceleration or deceleration? How is it that we cannot see the arrow of time in these numbers? If this were a car and it suddenly ran out of gas, you would see it in the numbers. But you can't see the arrow of time in these numbers. In almost all physical equations, you cannot detect the arrow of time in the results, although you can detect many other influences. Knowing this arrow of time is vital in order to make sense of the data we have. This is the big problem with time. Simply put, where is it? Many other things influences these equations, from heat to gravity, and you can see those influences, but you cannot see the influence of time.  The second definition is actually the important one, and that is what is vital for science and society. Namely, the measurement of duration and this is where clocks become important.

Clocks are probably the most ancient device mankind has created. Sun clocks were invented by the ancients to keep track of certain events during the year, such as seed time and harvest, and various religious and civil events. The summer solstice was a big point in the year and was often celebrated with festivals. As urban centers and commerce grew, the need for more accurate clocks became necessary to efficiently conduct business. Commerce means trade and trade means travel, especially over the ocean, so accurate time pieces were needed to aid in navigation. As scientific knowledge grew, especially astronomy, accurate clocks were needed to measure the movement of the planet and stars. Now what is the common thread in all of this? Duration. 

To conduct business, navigate the ocean, determine how fast a rocket needs to travel to escape earth, get to the supermarket using GPS, we need to know the beginning and end of a process. That is why clocks were invented. We simply have no why of making any of these calculations because there is no other way to determine the beginning or end of a process. To put it another way, we create a period of what we call time by setting the beginning and of a process. It is an artificial creation we need to make in order for us to do the things we need to do in this world.

Since it is an artificial creation it is also arbitrary. Like any unit of measurement, the basic unit of time is a man-made construct. Clocks used to be based on the day-night cycle, that is the rotation period of the earth, but there was a problem. The earth's rotation is slowing down, and over time, this would cause clocks based on the day-night cycle to become out of sync with the Earth's rotation. In 1967 the base unit of time, the Second, was defined as "the duration of 9192631770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the cesium 133 atom" Second-Wikipedia. Notice that the definition of the base unit of time is "duration". 

Here is the important point in all of this: Clocks measure an arbitrary period of duration based on the cesium atom. It is a fundamental physical process guaranteed not to change, but humans have set the limits, not nature. Clocks do not measure some undefined notion of "time" but rather concrete oscillations within a cesium atom. Inherent in this definition is exactly what we need to make  the necessary calculations in order to understand the world around us: a beginning and an end. It is simply a matter of convenience that we call this duration, time. In fact it could be called anything. What is important is that we have the ability to set a beginning and end of a process, and because we have memory, we can determine the arrow of time so that we can understand the universe around us. 

Tuesday, February 18, 2014

Craftable Enchanting System

Having played a ton of Minecraft, I have really gotten into the fun of the crafting game mechanic, and in Deep Deadly Dungeon II, I want to add some crafting elements to the game. One of the crafting elements is an enchanting system. In DDD a good enchant is a positive modifier on a item. A curse is a negative modifier on an item. Both modifiers will appear on items in the game.

There are going to be several ways to impart enchants (positive modifiers) on items within the game. Using alchemy, you will be able to make potions that can be applied to items, such as a poison potion that can be applied to a sword or a regeneration potion that can be applied to a piece of armor.

The second way to create enchanted items is to craft the item using special materials. A sword may be made from a sun shard, which will impart fire damage to the sword. A sun shard applied to a piece of armor my make the armor resistant to fire damage.

The third way is apply spell books to items. There will be various spell books that can be found, and some of these can be applied to items in the game. A spell of invisibility applied to a sword may make the sword do critical damage to ethereal monsters or when applied to a ring, can be used as a long-term spell. A book is by default a single use item, so applying this type of spell to jewelry will make the spell available for a longer period.

The fourth way to enchant items is to apply learned spells to items. Once a spell is learned and at the appropriate level, it can be "cast" on items for various effects in the same manner as casting a spell at an enemy. The spell will cost the normal mana amount, but the effect will be applied to an item for differing amounts of time based on the level of the spell.

The fifth way to enchant an item is to use altars found within the dungeon. Each altar can apply a certain set of modifiers, good or bad, for different items. However, unlike the previous methods, this method is random and can result in curses as well as blessings.

Bad enchants, or curses (negative modifiers), are also part if the process for each enchant method. All the different method types will be skill based, and if a method fails, it may curse the item rather than just failing. The chance will be small, but there will be that possibility.

By offering so many ways to improve your equipment in the game, I hope to allow players to develop their own methodology rather than forcing them into a single route of gameplay. I want DDD II to be open-ended on the gameplay as much as is possible and allow the player as much flexibility as possible so that they can play the game as they want, rather than the way I think they should. 

Thursday, May 30, 2013

Been Quite a While

It looks like it has been over a year since I posted anything on this blog. That is quite a while. I used this blog to post info about my programming projects mainly, which I haven’t even touched in at least as long as this blog has remained quiet. The reason is simply that I haven’t done any programming during this time. Real life has been after me with a vengeance, and all of my projects have remained untouched.

Looking over my projects I find that I have lost interest in most of them. Underworld/The Crown just never seemed to get off the block for some reason, I don’t really know why. I just couldn’t get them going. I think at this point it is safe to consider all my past projects to be dead and gone.

I am wanting to get back to programming though. Real Life has settled down a bit, and I am itching to work on something. My Virtual Machine project needs a rewrite and I want to try out some new techniques for that, so that one I think I will add to my list.

I also want to do a new version of my online book Let's Build a Roguelike. The game itself and the book content are very basic, and I would like to add more content for that including a graphics version. So I may start working on that. This will also enable me to work on a new game as well, so this may work out.

I’ll post more about my projects as I get to them. It will be nice to work some new stuff.

Monday, January 09, 2012

Underworld is Now The Crown

Now that the holidays are over I am getting back to my main big project, Underworld...well, sort of. I found that I am a bit weary of roguelikes so I decided to transform Underworld into a classic CRPG. This means that a name change was in order, since the game will take place in a large world with different locations, dungeons and such, rather than exclusively within a dungeon.

While thinking about it, I went back to my very first roguelike called Deep Deadly Dungeons, The Search for the Crown of Alegare. I am going to use that theme in this game, (finding the 7 Stones of Power and the Crown), so the new game will be called The Crown.

The first order of business for this game is building some development tools, such as a map editor, so I am in the process of building these tools. By having some tools to help create the game, I can expand the game with add-ons and mods, and let other people do the same. Once the tools are finished, or mostly finished, I will begin working on the game proper.

I will have more info on this as I progress.

Monday, September 05, 2011

Underworld on Hold

With the holidays coming up and due to my current work schedule, I am not going to have much time to work on Underworld so I am putting the project on hold for the moment. It will probably be after the first of the year before I get back to this.